New Hero suggestion for dota 6.61
1) The Emo Disciple!
Description: Raised under the tutelage of the EMO GOD, his 1st disciple decided to join the sentinals to end the evil of the scourge! Laughing insanely into battle, the emo disciple can as much as a threat to his allies as to his enemies.
Skill 1
Emo Wave: When irritated enough, the emo disciple unleases his fearsome emo wave in a straight line, causing havok amongst his foes.
lvl 4: does 300dmg + 20x (no of deaths), induces emoism temporaily to enemies + reducing their armour by 6 and 20% chance they might suicide charge you for the next 5secs
Skill 2
Emoism Aura: Stepped in emoism for years, this aura is truly terrifying, no one is spare not even his allies....
Lvl 4: Emoism spreads slowly towards all who comes near the emo disciple.The massively negative aura reduces all dmg given out by 20% (allies included) to all within a 700 range. Lasts for 15secs. Cd = 60 secs. There is a 10% chance that all heroes within range lose control for 10secs.
Skill 3
Emo boost: Utilising the science of emoism, the emo disciple ignores all signs of dangers and charges in pursuit of his foe. Death holds no fear over the emo disciple over the joy of getting kills.
lvl 4: once locked into a hero, this skills forces the emo disciple to chase after the hero for 10secs. During this duration, emo disciple cannot change his direction but can still use spells. Gains +50% mana regen, +10% movment speed -5 armour. If the emo disciple kills the hero and manages to escape, he gains an extra 100g.
Ultimate: Avatar of the Emo God.
By invoking his God's name, the Emo Disciple is granted a minor faction of his deity's powers, Let Emoism Reign!!
lvl 3: Inspires all allies to charge forward gaining a 10% increase in attack dmg, movement speed and mana regen at the course of -10 armour for 15secs. Allies cannot retreat/use items during this duration.
20% chance the emo disciple might wander off to NC areas during this duration, tp away, do nothing or hinder his allies (like eul pple into the air for fun) due to the effects of this spell. (-5% chance = 15% chance with sceptar)
3% chance that he might quit for no reason. IF this does happen, mocking laughter can be heard for 5secs. Allies of the emo disciple will each receive 1000g in compensation. (this chance becomes 1% with sceptar)
Tremble and beware Mortals!! Emoism is near! Thanks to william for helping contribute parts of the skills. lol. Now u know what we do during msn.
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3 comments:
That's not emo enough!
The Emo Disciple
Skill 1
Emo Wave: When irritated enough, the the emo disciple unleases his fearsome emo wave around him, causing havok amongst both friends and foes.
lvl4: Does 300dmg + 20x(no. of deaths) to enemies and 150dmg + 10x(no. of deaths) to allies. Also induces Rage for 4s among allies, increasing damage by 20%.
Skill 2
Emoism Aura: Stepped in emoism for years, this aura is truly terrifying. No one is spare, not even his allies....
Lvl 4: When the number of Emo Disciple's death is above his kills, he generates a massively negative aura that continuously damages everyone by 4% HP until his kills outnumber his deaths.
Skill 3
Emo Overload: Falling under the spell of emoism, the emo disciple ignores all signs of dangers and charges in pursuit of his foes. Death holds no fear over the emo disciple.
lvl 4: Player automatically loses control over the Emo Disciple whenever his team has killed 1 less tower than the opposing team. If neither side has a tower, the Tree/Throne on the side of Emo Disciple must have equal or more HP than the enemies' in order to disable Emo Overload.
While Emo Overload is active, Emo Disciple will find the spot with highest number of opponents and charge into their midst while throwing 1HP Chickens. If all enemies are dead, the Emo Disciple will sprint at 200% movement speed towards the opposite fountain.
Ultimate: Ragequit.
When Ragequit is learned, the player automatically disconnects.
lol YH!! fantastic!!
hahahahhaha
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